I’m about to start the Stasys production cycle (yes, we are now in the previs stage for Episode 101) and with VPR support of Stereoscopic it makes my life so much more enjoyable.
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Be it nVidia’s 3D Vision Pro Shutter Glasses or an AMD based passive stereo monitor/screen solution you are able to use it out of the box.Īfter being on two stereoscopic shows back to back over the last 18 months using LightWave, this is incredibly important to people like me who are constantly working with stereoscopic material. So with this new function in LightWave you get the best flexibility possible when deciding to choose your solution for viewing stereoscopic material. In short this means you can use a passive stereoscopic set up like what I have here at home on my personal workstation, connected to a LG 3DTV fed by my AMD Radeon 6800 graphics card. Now while I was told to push the fact that this worked with nVidia’s 3D Vision Pro Stereoscopic shutter glasses and an approved Stereoscopic display approved by nVidia – in reality it was developed using OpenGL Standards, meaning Quadbuffered Stereo and its roots or lessons come from UberCam 2.0 (Internal Release) which has a stereoscopic F9 Render window capability. This feature is found in the VPR settings panel as a plug-in for VPR (a new technology right there- plugins for VPR?!) named 3D Vision Pro. The Raycast Node Technology developed by James Willmott (the guy behind flocking and our very own Quad Panels plugin here on 元D) demonstrated by Deuce and Jen (Celshader) showed only a small snip-it of this incredible functionality and flexibility of the LightWave product and what can be done with this new technology.Īnother LightWave3D 11.6 feature that didn’t get much attention because it’s hard to demonstrate for a crowd or for viewers online without the proper hardware is the new Stereoscopic display technology. LightWave3D 11.6 was also revealed with great anticipation of new features. Attendees at the show were very impressed and lots of people at the booth wanted demonstrations of work flow and immediately understood how these tools would benefit their pipelines.
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These two products came out of the blue for the most part but once revealed, immediately hit the mark as being a logical, smart move for the LightWave3D Group to execute on. Of course everyone was very excited to see the new product offerings from NewTek/LightWave3D Group including Nevron Motion and Chronsculpt. For the moment I would like to report on some of the stuff we saw and the conversations we had with many people at the LightWave3D Group booth.įirst off we had a fantastic time at the show and we would like to thank the LightWave3D Group and the presenters for making it a lot of fun. Now that we are back from Siggraph, Libert圓D is already working on new tutorials, new product development and more.